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This adaptation copyright © 2001 Sean K Reynolds. Back to my Barsoom page.
Original creature created by Edgar Rice Burroughs, and all rights to it belong to the Burroughs estate. This adaptation is not a challenge to the rights of the Burroughs estate over the original creation.
Illustration is a detail from the Michael Whelan cover of the Del Rey Books edition of The Master Mind Of Mars (ISBN 0-345-33424-8), 1985 printing.
|Large Monstrous Humanoid
Hit Dice: 7d8+14 (45 hp)
Initiative: +3 (Dex)
Speed: 40 ft., climb 40 ft.
AC: 16 (-1 size, +3 Dex, +4 natural)
Attacks: 4 claws +14 melee, bite +12 melee
Damage: Claws 1d4+8, bite 1d8+4
Face/Reach: 5 ft. x 5 ft./10 ft.
Special Attacks: Rend 2d4+12
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +8, Will +6
Abilities: Str 26, Dex 17, Con 14, Int 7, Wis 12, Cha 7
Skills: Climb +16, Jump +16, Listen +6, Move Silently +8, Spot +7
Feats: Multiattack, Power Attack
Climate/Terrain: Any land and underground
Organization: Solitary or company (5-8)
Challenge Rating: 6
Alignment: Usually neutral evil
Advancement: 8-10 HD (Large), 11-21 HD (Huge)
A Barsoomian white ape is a creature almost identical to a girallon
except that itís intelligence is near-human, making it a much more dangerous
A Barsoomian white ape (or "great white ape") looks like a girallon (a white-furred four-armed gorilla), except that there is a gleam of intelligence behind the savage eyes.
Barsoomian white apes speak their own language.
Barsoomian white apes fight in a similar manner to girallons, hiding under cover to spring out and slaughter anything that enters their territory. Often they roam in hunting packs, slaying and devouring any creatures they meet.
Rend (Ex): A Barsoomian white ape that hits with two claw attacks latches onto the opponents body and tears the flesh. This attack automatically deals an additional 2d4+12 points of damage.
[This creature is essentially the girallon, but with its
Intelligence increased to 7 and the corresponding changes to type, base
attack bonus, skills, and feats that such a change entails. I boosted the
CR by 1 to account for these changes.]