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    Death's Judgement: This +1 undead-bane bastard sword is one of the first weapons sanctified in the name of the new Lord of the Dead. Created by high priest Bezurgathan Indraeyan (LN male human Clr16/Ftr1 of Kelemvor) himself with one of his lesser priests, it was originally a +1 bastard sword with its secondary property (see below), and was stolen by an undead shadowdancer in the midst of a battle with a minor lich's horde of bolstered skeletons and zombies. It turned up a year later in the hands of a vampire in Westgate, who was slain by a visiting delegation of gold dwarves from the Great Rift. Considering the weapon unwieldy and of inferior workmanship, they donated it to Kelemvor's temple in Baldur's Gate in exchange for powerful healing magic. It was given the undead bane property and awarded to Artun Farspeaker, a young paladin of the faith, who was lured into the Dread Lair of Alokkair a year ago and has not been since.
    Death's Judgement has a blade of mottled gray and shiny silver steel, marked with Kelemvor's symbol near the hilt. The crossguard is dark gray steel, shaped similar to the arms of a scale. The hilt is dark gray leather wrapped around a wavy shaft of metal, capped with a knob of the same metal as the crossguard.
    In addition to its primary abilities, Death's Judgement acts as an amulet of undead turning, allowing a cleric or paladin holding it to turn undead as if he were four levels higher than his actual class level (it does not help rebuke or command undead). The weapon sheds pale white light automatically for one minute after touching an undead creature, but otherwise does not shed light.
    Caster Level: 10th, Prerequisites: Craft Magic Arms and Armor, Craft Wondrous Item, summon monster I, creator must be a 10th-level cleric; Market Price: 30,335 gp; Cost to Create: 15,335 gp + 1,200 XP.

Pricing:
    The item has a base plus of +1, undead bane is +1. That's 8,000.
    Amulet of undead turning is 11,000. Doubled for a secondary property: 22,000.
    Shedding light is free.
    Adding up the magic, we get 30,000.
    Half of that is the cost to create, or 15,000 gp. 1/25 the magic price is the XP cost, or 1,200.
    Add in the 330 gp for a masterwork bastard sword and you get the final costs.