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Ghost of a Chance: This +2 chaotic ghost
touch longsword is made of bright greenish steel. The hilt and crossguard
are blackened steel covered with gold leaf in a repetetive branching pattern,
and a brass knob is welded to each end of the crossbar and the bottom of
the hilt. Near the base of the blade is a peculiar symbol, possibly that
of the weapon's maker, or the person that made it magical. Its origins
are unknown, although it predates the fall of Myth Drannor and was last
seen in the hands of a demon living in that place. It is said that the
weapon was created or wielded by a devout follower of Tyche, and when that
goddess split into two beings, the sword split as well, with one (this
one) being tied to Tymora and the other tied to Beshaba. Although nobody
alive has seen the Beshaban weapon, a fragmentory record from Myth Drannor
refers to Beshaba's Bronze Shield, describing a weapon with similar
properties to this one but red in hue and with bronze leaf instead of gold.
In addition to its primary properties, Ghost of a Chance automatically activates an entropic shield upon its bearer once per day if she is struck by a ranged weapon. The wielder can activate this property intentionally once per day, but that prevents the sword from automatically invoking this power on its wearer's behalf for that day.
Caster Level: 9th; Prerequisites:chaos hammer, plane shift, creator must be chaotic; Market Price: 57,315; Cost to Create: 28,815 gp + 2,280 xp.
The item has a base plus of +2, chaotic is +2, ghost touch is +1, for a total of +5. That's 50,000.
Entropic shield is a 1st-level spell. Once/day is spell level 1 x caster level 9 x 1800 (command) ÷ 5=3240, doubled to 6480. Because of the "automatic activation option," I'm going to round that up to 7,000.
Total magic price is 57,000 gp.
Half of that is the cost to create, or 28,500 gp.
1/25 the magic price is the XP cost, or 2,280.
Add in the 315 gp for a masterwork longsword and you get the final costs.