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This is an NPC I used in my high-level all-drow-noble-PCs Pathfinder game.

Bal-Torg the Ancient CR 9
XP 6,400
Male middle-aged duergar alchemist 10
LE Medium humanoid (dwarf)
Init +4; Senses darkvision 120 ft.; Perception +16
Defense
AC 15, touch 11, flat-footed 15 (+4 armor, +1 deflection)
hp 90 (10d8+30)
Fort +9, Ref +7, Will +8; +2 vs. spells
Immune paralysis, phantasms, poison, poison
Weaknesses light sensitivity
Offense
Speed 20 ft.
Melee quarterstaff +5/+0 (1d6-2)
Ranged bomb +8 (5d6+5 fire)
Special Attacks bomb 15/day (5d6+5 fire, DC 20)
Spell-Like Abilities (CL 10th; concentration +8)
 1/day—enlarge person, invisibility
Alchemist Extracts Known (CL 10th)
 4th—cure critical wounds, improved invisibility
 3rd—cure serious wounds, displacement, fly, protection from energy
 2nd—alchemical allocation*, cure moderate wounds (infusion), perceive cues*, protection from arrows, see invisibility
 1st—crafter's fortune*, cure light wounds (infusion, 2), disguise self, expeditious retreat, shield, true strike
Statistics
Str 7, Dex 11, Con 15, Int 20, Wis 16, Cha 7
Base Atk +7; CMB +5; CMD 16 (20 vs. bull rush & trip)
Feats Brew Potion, Improved Initiative, Iron Will, Persuasive, Point Blank Shot, Throw Anything, Weapon Focus (bomb)
Skills Diplomacy +12, Heal +16, Intimidate +15, Knowledge (dungeoneering) +18, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (local) +13, Knowledge (nobility) +10, Perception +16, Profession (merchant) +11, Sense Motive +13, Stealth +5
Languages Aklo, Common, Dwarven, Orc, Terran, Undercommon
SQ alchemy (alchemy crafting +10, identify potions), mutagen (+4/-2, +2 natural, 100 minutes), discoveries (acid bomb*, concentrate poison, enhance potion 5/day, frost bomb*, infusion, precise bombs [5 squares]), poison use, swift alchemy, swift poisoning,
Other Gear +1 studded leather, ring of protection +1, headband of vast intelligence +2, 4,000 gp worth of potions and poisons, 875 gp
A tradesman more than a battler, Bal-Torg travels the tunnels from city to city of the underworld with a retinue of elite and common bodyguards. He prefers commerce to combat, and while he is alert for trouble during his caravan trips, he is quick to speak of deals and merchandise to defuse a potentially hostile encounter.