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Bruherd: Male drow Bbn6; CR 7; Medium-size
humanoid (elf); HD 6d12; hp 39; Init +3; Spd 40 ft.; AC 21 (touch 13, flat-footed
21); Atk +11/ +6 melee (1d6+4/19-20/x2, +1 short sword); SQ drow traits,
fast movement, rage 2/day, SR 17, uncanny dodge (Dex bonus to AC, can't be flanked);
AL NE; SV Fort +5, Ref +5, Will +3; Str 16, Dex 16, Con 10, Int 12, Wis
13, Cha 10.
Skills and Feats: Climb +6, Handle Animal +5, Intimidate +5, Intuit Direction +6, Jump +6, Knowledge (geography) +3, Listen +8, Ride (riding lizard) +5, Search +3, Spot +6, Wilderness Lore +6; Daylight Adaptation, Power Attack, Weapon Focus (short sword).
Drow Traits: Immune to magic sleep spells and effects; +2 racial bonus to Will saves against enchantment spells or effects; darkvision 120 ft.; entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it; +2 racial bonus to Will saves against spells or spell-like abilities; spell-like abilities (1/day-dancing lights, darkness, and faerie fire as though cast by a sorcerer of the drow's character level); +2 racial bonus to Listen, Spot, and Search checks (already figured into the statistics given above).
Rage: The barbarian can fly into a screaming blood frenzy and gain phenomenal strength and durability, though he also becomes reckless and less able to defend himself. The following changes are in effect as long as he rages: AC 19, hp 51, melee attack and damage bonuses increases by +2, Fort +7, Will +5, Str 20, Con 14, Climb +8, Jump +8. His fit of rage lasts for 5 rounds. The barbarian may voluntarily end the rage prematurely. After raging, the barbarian is fatigued (-2 Strength, -2 Dexterity, can't charge or run) for the duration of that encounter. He can fly into a rage only once per encounter and only 2 times per day. Entering a rage takes no time by itself, but the barbarian can do it only during his action, not in response to someone else's action.
Gear: +1 short sword, +1 large steel shield, +1 chain shirt, potion of cure serious wounds, potion of invisibility.
Wealth: 130 gp.
Description: Bruherd is almost feral, usually stands in a hunched position, and rarely looks others in the eye. He is dirty and unkempt, and has a habit of breathing rapidly as if sniffing the air about him.
History and Personality: Bruherd and several other very young drow managed to escape from their city just before their minor house was destroyed. Left to die in the Underdark, they had to fend for themselves and fell back to a savage and primitive state. One by one the others died (and likely were eaten by the survivors) until only Bruherd was left, wandering alone in the tunnels, scrounging for food and killing whatever creatures he thought were weaker than he. Eventually he was discovered by Seldszar's mercenary company and taken under their wing. Bruherd trusts his new friends and fights for them as if he were defending his own flesh. Zarra has been trying to educate him and improve upon his animalistic state, but with little result so far.