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Xune: Female drow Drd6 of Ghaunadaur; CR 7; Medium-size humanoid (elf);
HD 6d8; hp 27; Init +3; Spd 30 ft.; AC 17 (touch 14, flat-footed 14); Atk
+5 melee (1d6+1, quarterstaff) or +7 ranged (1d6, sling) or +7 ranged touch
(green slime container, grenadelike missile); SQ animal companion (Ke-Vorn,
dire bat), drow traits, nature sense, resist nature's lure, SR 17, trackless step,
wild shape, woodland stride; AL NE; SV Fort +6, Ref +5, Will +8; Str 12,
Dex 16, Con 11, Int 12, Wis 16, Cha 10.
Skills and Feats: Animal Empathy +3, Concentration +6, Handle Animal +3, Heal +6, Hide +6, Intuit Direction +6, Knowledge (nature) +4, Listen +5, Move Silently +6, Scry +4, Search +3, Spellcraft +4, Spot +7, Swim +4, Wilderness Lore +8; Brew Potion, Point Blank Shot, Survivor (+1 to Fort saves, +2 to Wilderness Lore checks [included in the above totals]).
Drow Traits: Immune to magic sleep spells and effects; +2 racial bonus to Will saves against enchantment spells or effects; darkvision 120 ft.; entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it; +2 racial bonus to Will saves against spells or spell-like abilities; spell-like abilities (1/day-dancing lights, darkness, and faerie fire as though cast by a sorcerer of the drow's character level); light blindness (blinded for 1 round by abrupt exposure to bright light, -1 circumstance penalty to all attack rolls, saves, and checks while operating in bright light); +2 racial bonus to Listen, Spot, and Search checks (already figured into the statistics given above).
Nature Sense: A druid can identify plants and animals (their species and special traits) with perfect accuracy. She can determine whether water is safe to drink or dangerous. Resist Nature's Lure: A druid gains a +4 bonus to saving throws against the spell-like abilities of feys (such as dryads, nymphs, and sprites).
Trackless Step: A druid leaves no trail in natural surroundings and cannot be tracked.
Wild Shape (Sp): Xune can change into a Small or Medium-size animal and back again 2 times/day as per the polymorph self spell. Unlike the standard use of the spell, however, Xune may adopt only one form. Xune regains hit points as if she has rested for a day. She does not risk the standard penalty for being disoriented while in her wild shape. She gains all the creature's special abilities when she does so.
Woodland Stride: Xune may move through natural thorns, briars, overgorwn areas, and similar terrain at her normal speed and without suffering damage or other impairment. However, throns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect her.
Druid Spells Prepared: (5/4/4/3; base DC = 13 + spell level): 0-create water, detect poison, know direction, mending, purify food and drink; 1st-animal friendship, cure light wounds, magic fang, shillelagh; 2nd-barkskin (2), chill metal, heat metal; 3rd-contagion, cure moderate wounds, poison.
Gear: +1 leather armor, slippers of spider climbing, ring of protection +1, potions (barkskin x2, cure light wounds x2, cure moderate wounds, delay poison, lesser restoration, neutralize poison, resist elements [fire]), quarterstaff, sling, 20 sling bullets, 50 ft. silk rope, 3 ceramic jars of green slime (used as a grenadelike missile).
Wealth: 35 gp.
Description: Xune is of medium height and has a large acid-scar on her left jaw. She has a near-mad look in her eyes and tends to say exactly what she thinks.
History and Personality: Xune was rised among cultists of Ghaunadaur, the drow god of slimes, oozes, and outcasts. The cult's home was overrun by a derro raid and she lived as a slave for many years before the power of Ghaunadaur came to her and enabled her escape. She met Seldszar at a neutral drow city and they quickly became lovers. While their relationship is now over, she still respects him and his authority.