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    Tarlyn: Male drow Ftr1/Pal5 formerly of Lathander; CR 7; Medium-size humanoid (elf); HD 1d10, 5d10; hp 36; Init +0; Spd 30 ft.; AC 18 (touch 10, flat-footed 18); Atk +11/ +6 melee (1d8+4, +1 heavy mace); or +6 ranged (1d4/19?20/x2, hand crossbow); SQ drow traits; AL LE; SV Fort +6, Ref +1, Will +43; Str 16, Dex 10, Con 11, Int 14, Wis 14, Cha 12.
    Skills and Feats: Climb +1, Concentration +4, Handle Animal +5, Heal +5, Hide ?2, Knowledge (religion) +6, Listen +5, Move Silently ?2, Profession (herbalist) +4, Ride (horse) +3, Search +4, Spot +6; Daylight Adaptation, Exotic Weapon Proficiency (hand crossbow), Power Attack, Weapon Focus (heavy mace).
    Drow Traits: Immune to magic sleep spells and effects; +2 racial bonus to Will saves against enchantment spells or effects; darkvision 120 ft.; entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it; SR (17); +2 racial bonus to Will saves against spells or spell-like abilities; spell-like abilities (1/dayódancing lights, darkness, and faerie fire as though cast by a 6th-level sorcerer); +2 racial bonus to Listen, Spot, and Search checks (already figured into the statistics given above).
    Gear: elven chain +1, heavy mace +1, cloak of resistance +1, hand crossbow, 20 bolts, potion of cure serious wounds, scroll of holy sword
    Wealth: 17 gp.
    Description: Tarlyn is a tall drow, with very light blonde hair and plain features. His eyes hold the remnants of a former glory, and his heavy mace and tarnished silver holy symbol of Lathander that he still wears mark him as an unusual dark elf. He is cold and sullen, and takes joy in few things other than slaying his enemies.
    History and Personality: Tarlyn was once a low-ranked member of a drow surface-raiding party. When his group attacked a small elven settlement, they were unlucky in that a human trading party was present, and his group was defeated with the help of these unexpected elven allies. Tarlyn was the only survivor, and he was taken in by Ralarth, a cleric of Lathandar. Amazed that someone from the surface (and allied with the hated surface elves) would tend to his wounds and not enslave him, the dark elf listened to the human's words and began studying the ways of the Morninglord. Eventually he took up the mantle of paladinhood. When he and other followers of Lathander struck into the Underdark to smite a group of drow trafficking in slaves and undead, Tarlyn was captured by the mercenaries guarding the slavers - Seldszar's company. After much torture and coersion, the poor paladin turned away from the light. Although at the time he had commited no evil act, in his despair he had lost his faith and the strength it gave him, and his old ways caught up with him, and has since acted in accordance with his renewed evil nature. Now a fallen paladin, Tarlyn serves with Seldzar, bitter and hopeless. He particularly hates Dhaunae, for her goddess represents everything that Lathander opposed, and her very presence reminds him of all that he lost. If he survives, he will once again gain levels as a fighter.
  [Yes, I cheated on this one ... the first eleven are supposed to be single-classed, but I couldn't justify a single-classed drew paladin that started as a paladin within the context of the Forgotten Realms setting.]