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Ssapriina: Female drow Mnk5/Sor5 of Shar; CR 11; Medium-size
humanoid (elf); HD 5d8-5, 5d4-5; hp 24; Init +5; Spd 40 ft.; AC 23 (touch
18, flat-footed 18); Atk +7 melee (1d8+2, unarmed strike); or +11 ranged
+1 returning chakram); SA flurry of blows, stunning attack
(5/day, +1 from monk's belt); SQ drow traits, empathic link with
familiar, evasion, fast movement, purity of body, rat familiar, scry on
familiar, share spells with familiar, slow fall (20 ft.), still mind, touch
spell (via familiar); AL LE; SV Fort +6, Ref +10, Will +9; Str 14, Dex
20, Con 8, Int 10, Wis 12, Cha 16.
Skills and Feats: Balance +7, Climb +6, Hide +14, Jump +9, Knowledge (arcana) +5, Listen +8, Move Silently +18, Search +2, Spellcraft +5, Spot +5, Tumble +15; Alertness (from familiar), Daylight Adaptation, Deflect Arrows, Dodge, Exotic Weapon Proficiency (chakram), Power Attack.
Drow Traits: Immune to magic sleep spells and effects; +2 racial bonus to Will saves against enchantment spells or effects; darkvision 120 ft.; entitled to a Search check when within 5 feet of a secret or concealed door as though actively looking for it; SR 21; +2 racial bonus to Will saves against spells or spell-like abilities; spell-like abilities (1/day-dancing lights, darkness, and faerie fire as though cast by a 10th-level sorcerer); +2 racial bonus to Listen, Spot, and Search checks (already figured into the statistics given above).
Flurry of Blows: The monk may use the full attack action to make one extra attack per round with an unarmed strike or a special monk weapon at her highest base attack, but this attack and each other attack made that round suffer a -2 penalty apiece.This penalty applies for 1 round, so it affects attacks of opportunity the monk might make before her next action. If armed with a kama, nunchaku, or siangham, the monk makes the extra attack either with that weapon or unarmed. If armed with two such weapons, she uses one for her regular attacks and the other for the extra attack. In any case, her damage bonus on the attack with her off hand is not reduced.
Stunning Attack (Su): Once per round (but not more than 6 times per day, the monk can stun a creature damaged by her unarmed attacks. The foe so struck must make a Fortitude saving throw at DC 13 or be stunned for 1 round in addition to taking normal damage from the attack. Creatures immune to critical hits cannot be stunned with this attack.
Purity of Body: The monk gains immunity to all diseases except for magical diseases such as mummy rot and lycanthropy.
Slow Fall: A monk within arm's reach of a wall can use it to slow her descent while falling. The monk takes damage as if the fall were 20 feet shorter than it actually is.
Still Mind: The monk gains a +2 bonus to saving throws against spells and effects from the Enchantment school.
Sorcerer Spells Known: (6/7/5; base DC = 13 + spell level): 0-dancing lights, detect magic, disrupt undead, mage hand, ray of frost, read magic; 1st-jump, mage armor, magic missile, shocking grasp; 2nd-endurance, invisibility.
Gear: +1 returning chakram, amulet of natural armor +1, boots of elvenkind, broom of flying (looks like a staff), gloves of Dexterity +2, monk's belt, potion of bull's strength, potion of cure light wounds, potion of cure moderate wounds, potion of hiding, potion of neutralize poison, potion of protection from elements (fire),ring of protection +1, scroll of mirror image.
Wealth: 135 gp.
Description: Ssapriina is a beautiful and strong drow woman. She dresses in a simple hooded black monk's outfit with a purple sash, black leather gloves, a holy symbol around her neck (her amulet of natural armor). She carries a staff (a modified broom of flying) and often pretends to be a beggar by walking with a limp and pulling the hood up to conceal her face. She is cool and quiet, and rarely speaks to anyone outside her order or someone she is about to kill.
History and Personality: Ssapriina was raised in the service of Shar by her father (who fled a Lolth-controlled Underdark city) and a group of Dark Moon monks in Amn. True to her drow heritage, she chafes at the bounds of her orderly training and is only half-hearted in her devotion to Shar. It is possible that she may leave the order and pursue the path of a mercenary sorcerer, or Shar may test her and require her to study the Shadow Weave, cementing her loyalty to the Dark Goddess.
She normally uses her 1st-level slots to constantly protect herself with mage armor (reflected in her armor class, above), using them for magic missile or shocking grasp only in emergencies. She casts endurance on herself before entering battle but other than that prefers to keep her 2nd-level slots available for invisibility spells.