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I wanted to call this section "metagaming," but nowadays that
usually means "playing the game with an in-character awareness of
the influence of the game rules on the world." This section of my
site is really about gaming in general, running games, what gamers
do and should do, what it's like working in the game industry, and
how you can get involved.
5/7/14 An idea
for an online class (taught by me) for magic item and
monster design, whether you're looking to improve your chances at
RPG Superstar, be a
better designer, or just make better stuff for your home game.
5/7/14 An alchemy
tracking sheet for helping your alchemist character keep
track of extracts and alchemical items (originally posted by me on
the Paizo blog in April 2010 for my alchemist PC, Maro).
6/11/04 Respect, about a little bit of my gaming history and how you can respect someone and still disagree with them.
1/29/04 How I Got A Job At TSR ... what worked for me might work for you.
12/9/03 Questions About The Gaming Industry and Freelance Writing, my advice for people who want to get a job writing professionally in the tabletop RPG industry. Includes a link to a Russian translation of this article on a Russian gaming site.
11/15/03 Breakdown of RPG Players, the result of a big marketing survey by WotC in 1999. An interesting read. Quoted with permission from a post by Ryan Dancey.
7/14/02 Donut Cores and Forgotten Rums, an allegorical story about writing fantasy books.
4/3/02 Sean's Gen Con Tips, Rules, and Things To Bring.
1/1/01 The PBEM FAQ - alternately known as the "Argosy of PBEM Advice," or "Zen & the Art of PBEMs," etc., etc.; instructions and advice for playing in or running a play-by-electronic-mail role-playing game. I did not write this document, I'm just archiving it.