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Idea for an Online Magic Item/Monster Design Class

I'm strongly considering an online for-pay class where:
1) A designer writes a wondrous item and sends it to me.
2) I read it and create developer notes for that item.
3) The designer and I have a live Skype chat discussing the item, its successes, and its problems.
4) I provide feedback about where the designer can improve their magic item design chops.
5) Repeat steps 1–4 for designing a monster.
6) Give the designer a week to revise their wondrous item and monster.
7) I develop the revised wondrous item and monster and have an editor edit it.
8) I'd have classes for multiple designers in a certain period of time (say, 5 in the month of August). Once all the items and monsters for these 5 designers were revised, developed, and edited, I'd compile them into a PDF and publish it (for free), with full credit to the designers.

Benefits to the designers are:
* One-on-one interaction with a developer/designer/former RPG Superstar judge who's been in the D&D/Pathfinder game industry for nearly 20 years.
* Increased understanding of magic item and monster game design for Pathfinder (which hopefully will improve your chances in the next RPG Superstar competition). (Note that even if you're not submitting anything for RPG Superstar, this sort of interaction can help your understanding of the game.)
* A published game design credit, developed and edited by professionals.

Benefits to me are:
* Continued interaction with new faces in the RPG industry.
* Free PDFs to encourage people to look at my other books.
* A small amount of income to make it worth my time.

Drawback for the designers is:
* You won't be able to use that item or monster as a submission for RPG Superstar (as it's no longer your solo work, and has been published).

Drawback for me is:
* I could no longer judge (or probably host) RPG Superstar because of possible conflicts of interest.
* Possible accusations of stealing others' work (because the designer is "paying me to publish it," when actually they're paying me to develop it; hopefully releasing it as a free PDF will assuage these concerns).

So, given all of the above:
* Would you be interested in this sort of class?
* Any suggestions as to how I can improve this idea?
* What do you think is a reasonable cost for a full session (steps 1–8) of this class?

And yes, if I decide to do this, I'd do it with plenty of lead time before RPG Superstar 2015 (which I assume will start in November or December 2014).