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Pipeweed of Healing: This
dried plant is normally burned within a pipe, although it can be rolled
in a tube of paper, cloth, or leaves, or even burned in a censer (although
only affects the creature closest to it if burned in this manner). Smoking
the pipeweed is a full-round action and acts as a cure serious wounds
spell (the pipeweed burns normally thereafter without any magical effects).
A packet of pipeweed is has five such uses. It is possible to eat the pipeweed
as a standard action, but doing so only acts as a cure light wounds
and requires a Fortitude save (DC 13) to avoid being nauseated for one
Caster Level: 5th; Prerequisites: Craft Wondrous Item, cure serious wounds; Market Price: 600 gp; Weight: --.
Cost explanation: single use, use-activated cure serious wounds= 750, cost slightly reduced for odd preparation and extended time of activation.
This one has kind of a funny
story behind it. Back when I was in college, I played D&D as well as
Tunnels & Trolls, an RPG by Flying Buffalo. The GM used to be
a pothead back in college (oddly enough, he's "Ron" from my ex-girlfriend
story about "Beth"), so there were some drug references here and there
in his game. Since "hit points" in T&T are based entirely on your Constitution
(in fact, your Con=your hit points), the word "Con" plus an item indicated
a healing item, so a "Con potion" was a healing potion.
Well, one of the healing items in the game was a "Con joint" - literally a rolled up bundle of plant material that your character would smoke in order to be healed. Looking back, I thought it was funny, so I decided to write it up for D&D. However, I don't think WotC would want something in an official D&D product that has something good coming from smoking (and if you've read my rant you know I'm pretty much anti-smoking), so this item will have to live here on my website. :)