As soon as I saw the Nekharu faction from Crocodile Games, I knew
I'd want to use them as "apprentice" versions of the harrid monster
from Monte Cook's Diamond Throne setting for Arcana Unearthed (in fact, I picked up a Nekharu coven witch with dagger and a Nekharu coven witch with dagger and skull
at Gen Con Indy 2004 just for this purpose). I thought about writing this up in a weakened
form as an "apprentice harrid," then I realized it would be better to
present them it a monster class a la Savage Species, with one
class level for each of the harrid's HD or LA ... that way I could make
any form of "teenage harrid" I wanted to suit any low-level adventure.
This is the result, using the 3.5 ruleset (monsters get skill points
per hit die like character classes do, feats every 3 levels, etc.).
The name "harrid" is used with permission from Monte Cook.
Here's a quick summary of the monster class rules.
| Level | Hit Dice | Base Attack Bonus | Fort save | Reflex Save | Will Save | Skill Points | CR | Monster Class Abilities |
| 1 | 1d8 | +1 | +0 | +2 | +2 | 2 | 1 | Feat, harrid racial features |
| 2 | 2d8 | +2 | +0 | +3 | +3 | 2 | 1 | +2 Con, +2 Cha, SR 5, bite 1d6 |
| 3 | 2d8 | +2 | +0 | +3 | +3 | 1 | +2 Str, +2 Int, spell-like abilities (2/day--levitate, read mind, see invisibility, 1/day--sorcerous guise) | |
| 4 | 3d8 | +3 | +1 | +3 | +3 | 2 | 2 | Feat, +2 Str, +2 Cha, SR 10, magic drain (Fort save), poisoned weapons |
| 5 | 3d8 | +3 | +1 | +3 | +3 | 2 | +2 Str, +2 Dex, spell-like abilities (2/day--whisper of madness) | |
| 6 | 4d8 | +4 | +1 | +4 | +4 | 2 | 3 | +2 Con, +2 Cha, SR 15 |
| 7 | 4d8 | +4 | +1 | +4 | +4 | 4 | +4 Int, magic drain (no save), spell-like abilities (1/day--empower spell, telepathy) |
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Harrid Racial Features:
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