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Molten Gold Ooze
Copyright © 2001 Sean K Reynolds. All rights reserved. This monster is also available in PDF format.
Hit Dice: 1/2 d10 (2 hp)
Initiative: -5 (Dex)
Speed: 5 ft.
AC: 9 (+4 size, -5 Dex)
Attacks: Slam +1 melee
Damage: Slam 1d2-3 and 1d2 acid
Face/Reach: 1 ft. x 1 ft./0 ft.
Special Attacks: Acid, corrosion, improved grab
Special Qualities: Blindsight, immunities (fire and cold), ooze
Saves: Fort +0, Ref -5, Will -5
Abilities: Str 4, Dex 1, Con 10, Int --, Wis 1, Cha 1
Skills: Hide +7
Climate/Terrain: Any land and underground
Challenge Rating: 1/3
Alignment: Always neutral
Advancement: 1 HD (Small)
Molten gold oozes are a little-known form of ooze that look much like
a gold object that was melted. Their diet is mainly small creatures and
A molten gold ooze is about 12 inches across and no more than an inch thick. It resembles an inverted gold plate or a gold object (such as a cup) that has been melted. Mindless and weak, it is easily slain by larger predators and even some prey, so it is usually confined to locations where a larger creature could not enter or where the food supply is incapable of supporting a larger creature. Rather than growing to larger sizes, a well-fed molten gold ooze reproduces by splitting into multiple creatures of approximately their normal size.
A molten gold ooze strikes like a snake, slamming opponents with its body.
Acid (Ex): A molten gold ooze secretes a digestive acid that dissolves organic material and metal. Any melee hit deals acid damage.
The ooze's acidic touch deals 15 points of damage per round to wood or metal objects. Armor or clothing dissolves and becomes useless immediately unless it succeeds at a Reflex save (DC 10). The acid cannot harm stone. A metal or wooden weapon that strikes a molten gold ooze also dissolves immediately unless it succeeds at a Reflex save (DC 10).
Blindsight (Ex): The ooze maneuvers and fights as well as a sighted creature by using nonvisual senses (scent and vibration) within 60 feet. Invisibility and darkness are irrelevant, though it still can't discern ethereal beings. It usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability.
Camouflage (Ex): It takes a successful Spot check (DC 15) to recognize a motionless molten gold ooze for what it really is.
Constrict (Ex): A molten gold ooze deals automatic slam and acid damage with a successful grapple check. The opponentís clothing and armor suffer a -4 penalty to Reflex saves against the acid.
Improved Grab (Ex): To use this ability, the molten gold ooze must hit with its slam attack. If it gets a hold, it can constrict.
Ooze: Immune to poision, sleep, paralysis, stunning, polymorphing, and mind-influencing effects; not subject to critical hits or flanking; blind.
Fiendish Molten Gold Oozes
The drow deity Ghaunadaur, who rules over slimes, oozes, and similar creatures, is served by fiendish molten gold oozes. Followers of ghaunadaur (or those that know the proper invocations to make when casting) can use a summon monster I (or higher) spell to summon fiendish molten gold oozes. Like all of his ooze minions, their minds were destroyed by him for some long-ago slight, so they are no more intelligent than their normal kin, but the do have additional abilities for being outsiders.
* change type to "outsider (evil)" (it still retains its ooze
qualities, of course)
* SR 2
* Smite Good (Su) once per day for an additional 1 point of damage (usually used on its first attack).
* Alignment: neutral evil