Monster Class Tables for Monster Manual (2000 version)

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A quick note on the history of Savage Species: 64 pages were added to this book toward the end of the design process (mid-February 2002). They wanted the primary designer (Rich Redman) to write additional material to fill those pages, so they took me off of Unapproachable East and assigned me to Savage Species for one month to develope the existing material (primarily the spells and feats, but also to give a look-over on the ten sample monster classes presented at the time, as the ECLs had changed and they wanted the final result to synch up with the latest ECL values). During a "prebrief" of the latest version of the book (a "prebrief" is like a debrief, but occurring before the book is done) the D&D core team really liked the monster classes and wanted to see more, and the end result was that was asked to come up with monster classes for more Monster Manual critters. Almost 50 more, in fact. I told them it could be done, but would take up about 1 page per monster class ... for a total of almost 60 pages including the 10 I revised earlier. They told me to go ahead, and made plans to adjust my scheule to account for the extra work (because they knew it would take more than the remainder of the original development month for me to finish these 50 extra pages). Because I would end up writing almost a quarter of the book, I asked the Core D&D creative director if I could get a cover credit on the book. He felt that was appropriate, and said that he was going to suggest that even before I asked about it. Cool! (I'll leave it to the more observant members of the audience to notice that in the printed book I have neither a cover credit or a developer credit, just an "Additional design" credit ... for writing 1/4 of the book. And even though my name is on the prototype cover of the book WotC sent out in catalogs and to Amazon.com.)

Fast forward to March 14. WotC lays off several people in R&D, including me. I knew it was coming and had planned for it (heck, I was moving to California in August...). There was no bitterness. And since I knew the monster class material better than anyone, I volunteered to finish up the creation of these additional monster classes. After I had been laid off. For no pay. They said thank you, please do so. And so I did. (I was actually a bit lazy after I was laid off and didn't finish this material until the end of April, though as originally scheduled as an employee I would have been done mid-April. So I was nice, but just a tad lazy in finishing them.

Since the monster classes in the appendix of Savage Species have been adjusted to suit the upcoming "D&D 3.5" Monster Manual (without my knowledge, mind you, so I can't vouch for how balanced they are), I thought it would be valuable to post versions of those tables that are compliant with the current ("3.0" August 2000 release) Monster Manual. You will still need to have Savage Species to use these tables, as the descriptions of some of the scaled-down powers are listed there (if the descriptions in the book don't match the titles here or if they don't seem to fit in the context of these tables then they were changed for the book without my knowledge, and I apologize for that).

Note several main differences between what is presented here and what is in Savage Species:

I will add several more of these tables every week until there are current ("3.0") MM equivalents for all of the monster classes in Savage Species.


Table XXX: Air Elemental
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+0+0+2+0121Feat, air subtype, slam 1d4, +3 natural armor, bonus feats: Flyby Attack, Improved Initiative
22d8+1+0+3+0
1+2 Dex, air mastery, whirlwind, bonus feat: Weapon Finesse (slam)
33d8+2+1+3+1
1+2 Con
44d8+3+1+4+1
2Medium-size, +2 Str
54d8+3+1+4+1
2Slam 1d6, +2 Con
64d8+3+1+4+1
2+2 Dex
75d8+3+1+4+123+2 Con
85d8+3+1+4+1
3+2 Dex
96d8+4+2+5+223Slam 1d8
106d8+4+2+5+2
4+2 Str, +2 Dex
117d8+5+2+5+224+4 natural armor
127d8+5+2+5+2
4+2 Dex, slam 2d6
138d8+6/+1+2+6+225Large size
148d8+6/+1+2+6+2
5Reach 10 ft.
* Someone wondered why the air elemental's fly speed starts off as high as it does. There's no reason why you couldn't scale down its fly speed at levels 1 and 2, but by level 3 it has to be equal to the standard Small air elemental presented in the MM.

Table XXX: Annis Hag
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+1+0+2+22612 feats, steely skin, 2 claws 1d4, +4 natural armor
22d8+2+0+3+3
1+2 Str, bite 1d4, change self (1/day)
32d8+2+0+3+3
2+2 Str, +2 Dex
43d8+3+1+3+322+2 Str, +6 natural armor
53d8+3+1+3+3
3+2 Str, Wis +2, spell resistance
64d8+4+1+4+423+2 Str, claws 1d6, fog cloud (1/day)
74d8+4+1+4+4
3+2 Str, +2 Con, +8 natural armor
85d8+5+1+4+423Large size, +2 Con
95d8+5+1+4+4
4Feat, speed 40 ft., reach 10 ft.
106d8+6/+1+2+5+524Bite 1d6, improved grab, +10 natural armor
116d8+6/+1+2+5+5
4Rend, change self (3/day)
127d8+7/+2+2+5+524Tear, Int +2, fog cloud (3/day)

Table XXX: Aranea
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+0+2+2+22813 feats, bite 1d4, poison (1d3 Str, 1d3 Str), alternate form (hybrid 3/day, 1 hour)
22d8+1+3+3+311Spells (sorcerer1), +2 Cha, +2 Int, +1 natural armor
32d8+1+3+3+3
2Bite 1d6, alternate form (hybrid at will), +2 Dex, +2 Con
42d8+1+3+3+3
3Spells (sorcerer2), poison (1d6 Str, 1d6 Str), speed 40 ft., +2 Int
53d8+2+3+3+313Web (3/day), alternate form (humanoid 3/day, 1 hour), +2 Wis
63d8+2+3+3+3
4Spells (sorcerer3), poison (1d6 Str, 1d6 Str), +2 Con
73d8+2+3+3+3
4Web (6/day), alternate form (humanoid at will), speed 50 ft.


Table XXX: The Astral Deva
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkillCRSpecial
11d8+1+2+2+2121Feat, good subtype, +3 natural armor
22d8+2+3+3+3122Uncanny dodge (cannot be flat-footed), resistances (acid, cold, electricity, fire 5)
33d8+3+3+3+3123Lesser deva powers (1/day), immunities (electricity, petrification)
44d8+4+4+4+4124Feat, fly 50 ft. (average), tongues, +2 Str, +2 Cha, +5 natural armor
55d8+5+4+4+4125Resistances (acid, cold, fire 10), protective aura (magic circle against evil), +2 Con
65d8+5+4+4+4
6Lesser deva powers (3/day), DR 5/+1, +2 Str, +2 Wis
76d8+6/+1+5+5+5127Uncanny dodge (canšt be flanked), protective aura (minor globe of invulnerability), +7 natural armor
86d8+6/+1+5+5+5
8Fly 75 ft. (good), spell resistance, +2 Cha, +2 Con, +2 Int
97d8+7/+2+5+5+5128Resistances (acid, cold, fire 15), +2 Str
107d8+7/+2+5+5+5
9Deva powers (1/day), lesser deva powers (7/day or at will), +9 natural armor
118d8+8/+3+6+6+6129DR 10/+1, +2 Con, +2 Int, +2 Wis
128d8+8/+3+6+6+6
10Feat, stun, +2 Cha, +2 Str
139d8+9/+4+6+6+61210Deva powers (3/day), +11 natural armor
149d8+9/+4+6+6+6
11Fly 100 ft. (good), +2 Con, +2 Int
1510d8+10/+5+7+7+71211Greater deva powers (1/day), +2 Str, +2 Wis
1610d8+10/+5+7+7+7
12Deva powers (at will), +2 Cha, +13 natural armor
1711d8+11/+6/+1+7+7+71212Resistances (fire 20), immunities (acid, cold), +2 Int
1811d8+11/+6/+1+7+7+7
13Greater deva powers (1/day or 3/day), +2 Str
1912d8+12/+7/+2+8+8+81213Feat, +15 natural armor, +2 Wis, Large size
2012d8+12/+7/+2+8+8+8
14Greater deva powers (1/day or at will), +2 Cha, reach 10 ft.


Table XXX: The Athach
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+0+0+0+2141Feat, three arms, +1 natural armor
22d8+1+0+0+3
1+2 Str, bite 1d4
33d8+2+1+1+3
2+2 Con, poison (1d4 Str, 1d4 Str)
44d8+3+1+1+4
2Bite 1d6, +2 Str
55d8+3+1+1+423+2 natural armor
66d8+4+2+2+523+2 Str, poison (1d6 Str, 1d6 Str)
76d8+4+2+2+5
4+2 Con, +3 natural armor
87d8+5+2+2+524Rock throwing (2d4, 50 foot range increment), +2 Str
98d8+6/+1+2+2+625Bonus feat: Multiattack, Large size, +4 natural armor
108d8+6/+1+2+2+6
5Reach 10 ft., speed 40 ft.
119d8+6/+1+3+3+625Feat, +2 Str, bite 2d6
1210d8+7/+2+3+3+726Rock throwing (2d6, 100 foot range increment)
1310d8+7/+2+3+3+7
6+2 Str, face 10 ft. by 5 ft.
1411d8+8/+3+3+3+726+2 Con, +5 natural armor
1512d8+9/+4+4+4+827Feat, +2 Str, poison (1d6 Str, 2d6 Str)
1612d8+9/+4+4+4+8
7+2 Con, +7 natural armor
1713d8+9/+4+4+4+827+2 Str, bite 2d8
1814d8+10/+5+4+4+927Huge size, +8 natural armor
1914d8+10/+5+4+4+9
7Reach 15 ft., face 10 ft. by 10 ft., speed 50 ft.


Table XXX: The Avoral
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+1+2+2+2101Feat, resistances (acid, cold, electricity 5), good subtype, +2 natural armor
22d8+2+3+3+3
2Fly 40 ft. (average), 2 wings 1d8, lesser avoral powers (1/day)
33d8+3+3+3+3103+2 Dex, +3 natural armor, 2 claws 1d6, true seeing (1 minute/day)
44d8+4+4+4+4
4Feat, +2 Str, lay on hands, animal telepathy, tongues
54d8+4+4+4+4105+2 Int, resistances (acid, cold, electricity 10), +4 natural armor, avoral powers (1/day)
64d8+4+4+4+4
6+2 Wis, DR 5/+1, 2 wings 2d6, fly 90 ft. (average), lesser avoral powers (3/day)
75d8+5+4+4+4106+2 Cha, +4 natural armor, 2 claws 1d8, fear aura
85d8+5+4+4+4
7Immunities (electricity, petrification), +2 Con, true seeing (10 minutes/day)
95d8+5+4+4+4107+2 Dex, resistances (acid, cold 15), +6 natural armor, lesser avoral powers (unlimited), avoral powers (1/day or 3/day)
106d8+6/+1+5+5+5
8+2 Str, DR 10/+1, fly 90 ft. (good)
116d8+6/+1+5+5+5108+2 Int, 2 wings 2d8, +7 natural armor
126d8+6/+1+5+5+5
9+2 Wis, 2 claws 2d6, true seeing (unlimited)
137d8+7/+2+5+5+5109+2 Cha, resistances (acid, cold 20), +8 natural armor
147d8+7/+2+5+5+5
9Avoral powers (1/day or at will)


Table XXX: The Azer
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+1+2+2+291Feat, subtypes (fire, lawful), +2 natural armor
21d8+1+2+2+2
1Heat, +2 Str
32d8+2+3+3+392+4 natural armor
42d8+2+3+3+3
2Spell resistance 13, +2 Dex
52d8+2+3+3+3
2+6 natural armor, +2 Int
62d8+2+3+3+3
2+2 Wis


Table XXX: The Barghest
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+1+2+2+2101Feat, subtypes (evil, lawful), feed, +2 natural armor, bite 1d6
22d8+2+3+3+3102+2 Dex, 2 claws 1d4, scent 10 ft., alternate form
32d8+2+3+3+3
2Lesser barghest powers (1/day), +2 Cha
43d8+3+3+3+3102+4 natural armor, +2 Int
53d8+3+3+3+3
3DR 5/+1, scent 20 ft.
64d8+4+4+4+4103Feat, lesser barghest powers (3/day), +2 Wis
74d8+4+4+4+4
3Greater barghest powers (1/day), +6 natural armor
85d8+5+4+4+4103Scent 30 ft., +2 Int
95d8+5+4+4+4
4DR 10/+1, +2 Cha
106d8+6/+1+5+5+5104+2 Str, +2 Dex
116d8+6/+1+5+5+5
4Lesser barghest powers (at will)
126d8+6/+1+5+5+5
4DR 15/+1, +2 Str, +2 Wis


Table XXX: The Belker
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+0+0+2+0121Feat, +1 natural armor, air subtype, 2 wings 1d4
22d8+1+0+3+0
2+2 natural armor, bite 1d3, +2 Dex
33d8+2+1+3+122Fly 40 ft. (perfect), +2 Str, smoke form (5 rounds/day)
43d8+2+1+3+1
3+2 Dex, +3 natural armor, 2 claws 1d3
54d8+3+1+4+123Fly 50 ft. (perfect), bonus feat: Weapon Finesse (wing)
64d8+3+1+4+1
4+2 Con, +4 natural armor, smoke form (10 rounds/day)
75d8+3+1+4+1252 wings 1d6
85d8+3+1+4+1
5+2 Dex, +5 natural armor, smoke claws
96d8+4+2+5+225+2 Str, bite 1d4, smoke form (15 rounds/day)
106d8+4+2+5+2
6Large size, +8 natural armor
117d8+5+2+5+226Reach 10 ft.
127d8+5+2+5+2
6+2 Dex, Smoke form (20 rounds/day)


Table XXX: The Centaur
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+1+0+2+2161Feat, +2 natural armor, 2 hooves 1d4
22d8+2+0+3+3
2+2 Str, +2 Wis
32d8+2+0+3+3
2+2 Str, +2 Con
43d8+3+1+3+323+2 Str, +2 Dex, speed 50 ft.
53d8+3+1+3+3
3+2 Str, +2 Con
64d8+4+1+4+423Large size (face 5 ft. by 10 ft.), 2 hooves 1d6


Table XXX: The Djinni (Genie)
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+1+2+2+2101Feat, subtypes (air, chaotic, good), telepathy
21d8+1+2+2+2
1acid resistance 5, air mastery, +2 Wis, +1 natural armor
32d8+2+3+3+3102Bonus feat: Dodge, +2 Str, spell-like abilities (invisibility, at will, self only)
42d8+2+3+3+3
2Slam 1d4, whirlwind (1/day), +2 Dex, bonus feat: Improved Initiative
53d8+3+3+3+3102acid resistance 10, +2 Str, plane shift (self only, 2/day)
63d8+3+3+3+3
2+2 natural armor, +2 Con, spell like abilities (1/day-create food and water, create wine, gaseous form)
74d8+4+4+4+4103Fly 60 ft. (perfect), +2 Str, +2 Dex, plane shift (1 passenger, 2/day)
84d8+4+4+4+4
3Acid resistance 15, whirlwind (3/day), +2 Wis
95d8+5+4+4+4104Large size, reach 10 ft., +2 Str, spell-like abilities (1/day-major creation, persistent image, wind walk)
105d8+5+4+4+4
4Slam 1d6, +2 Con, plane shift (3 passengers, 2/day)
116d8+6/+1+5+5+5104Feat, acid resistance 20, +3 natural armor
126d8+6/+1+5+5+5
5Whirlwind (unlimited), +2 Dex, +2 Cha, plane shift (6 passengers, unlimited)
137d8+7/+2+5+5+5105acid immunity, +2 Cha, +2 Int


Table XXX: The Drider
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+0+0+0+23012 feats, spells, +2 natural armor
22d8+1+0+0+3
2Bite 1d4, poison (1d3 Str, 1d3 Str), +2 Str
32d8+1+0+0+3
2Spell-like abilities, +2 Wis
43d8+2+1+1+322+4 natural armor, +2 Dex
53d8+2+1+1+3
3Poison (1d4 Str, 1d4 Str), +2 Con
64d8+3+1+1+423+2 Int, +2 Wis
74d8+3+1+1+4
4+6 natural armor, +2 Con, +2 Cha
85d8+3+1+1+425Large size (face 10 ft. by 10 ft.), +2 Str
95d8+3+1+1+4
6Poison (1d6 Str, 1d6 Str), +2 Wis
106d8+4+2+2+527Feat, +2 Con


Table XXX: The Earth Elemental (Large)
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+0+2+0+0121Feat, slam 1d6, earth subtype, earth mastery, earth movement, +3 natural armor, bonus feat: Power Attack
22d8+1+3+0+0
1Push, +2 Str
33d8+2+3+1+1
2+2 Con
44d8+3+4+1+1
2Medium-size, +2 Str, +5 natural armor
54d8+3+4+1+1
2+2 Con, slam 1d8
65d8+3+4+1+123+2 Str
75d8+3+4+1+1
3+2 Con, +7 natural armor
86d8+4+5+2+223+2 Str
96d8+4+5+2+2
4DR 5/+1, slam 2d6
107d8+5+5+2+224+2 Str, +9 natural armor
117d8+5+5+2+2
4+2 Con
128d8+6/+1+6+2+225Large size, DR 10/+1
138d8+6/+1+6+2+2
5Reach 10 ft., slam 2d8, +10 natural armor


Table XXX: The Efreet
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+1+2+2+291Feat, subtypes (evil, fire, lawful), slam 1d4, telepathy
21d8+1+2+2+2
1Heat 1, +2 natural armor, spell-like abilities (1/day-detect magic, enlarge)
32d8+2+3+3+392Spell-like abilities (at will-produce flame, pyrotechnics), +2 Str
42d8+2+3+3+3
2Heat 1d3, fly 40 ft. (perfect), spell-like abilities (1/day-invisibility)
53d8+3+3+3+392Slam 1d6, plane shift (self only, 2/day)
63d8+3+3+3+3
3+4 natural armor, spell-like abilities (1/day-gaseous form, invisibility)
74d8+4+4+4+493Plane shift (1 passenger, 2/day), +2 Str, +2 Wis
84d8+4+4+4+4
4Feat, heat 1d6, spell-like abilities (1/day-polymorph self, wall of fire)
95d8+5+4+4+494Slam 1d8, plane shift (3 passengers, 2/day)
105d8+5+4+4+4
4Large size, +6 natural armor, +2 Con, +2 Cha
116d8+6/+1+5+5+595Reach 10 ft., plane shift (6 passengers, unlimited)
126d8+6/+1+5+5+5
5Spell-like abilities (1/day-permanent image), +2 Wis
137d8+7/+2+5+5+596+2 Str, +2 Dex
147d8+7/+2+5+5+5
6Bonus feat: Improved Initiative
158d8+8/+3+6+6+696+2 Dex, +2 Int
168d8+8/+3+6+6+6
7Feat
179d8+9/+4+6+6+697+2 Str, +2 Cha
189d8+9/+4+6+6+6
8Spell-like abilities (1/day-wish), +2 Dex
1910d8+10/+5+7+7+798+2 Str, spell-like abilities (3/day-wish)


Table XXX: The Ettercap
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+0+0+0+2121Feat, +1 natural armor, bite 1d6, poison (1d4 Dex, 1d4 Dex)
21d8+0+0+0+2
1Web 1/day, 2 claws 1d3
32d8+1+0+0+322+2 Con
42d8+1+0+0+3
2Web 2/day, +2 Wis
53d8+2+1+1+323Bite 1d8, poison (1d6 Dex, 1d6 Dex)
63d8+2+1+1+3
3+2 Dex
74d8+3+1+1+423Web 4/day
84d8+3+1+1+4
4+2 Wis, poison (1d6 Dex, 2d6 Dex)
95d8+3+1+1+424Web 8/day


Table XXX: The Fire Elemental
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsSpecial
11d8+0+0+2+012Feat, fire subtype, water avoidance, slam 1d4 + 1d4 fire, +3 natural armor, bonus feat: Improved Initiative
22d8+1+0+3+0
Burn, bonus feat: Weapon Finesse (slam), +2 Dex
33d8+2+1+3+1
+2 Con
44d8+3+1+4+1
+2 Str
54d8+3+1+4+1
Medium-size, +2 Con
64d8+3+1+4+1
Slam 1d6 + 1d6 fire, +2 Dex
75d8+3+1+4+12+2 Con
85d8+3+1+4+1
+2 Dex
96d8+4+2+5+22Slam 1d8 + 1d8 fire
106d8+4+2+5+2
DR 5/+1, +2 Str
117d8+5+2+5+22+4 natural armor
127d8+5+2+5+2
Slam 2d6 + 2d6 fire
138d8+6/+1+2+6+22Large size, DR 10/+1
148d8+6/+1+2+6+2
Reach 10 ft.


Table XXX: The Fire Giant
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+0+2+0+061Feat, fire subtype, +2 natural armor
22d8+1+3+0+0
1
33d8+2+3+1+112+2 Con
44d8+3+4+1+112+2 Str, +4 natural armor
55d8+3+4+1+113Large size, reach 10 ft., rock throwing (1d6, 30 ft. range increment), -2 Dex
66d8+4+5+2+213Feat, +2 Str, rock catching, speed 40 ft.
77d8+5+5+2+214+2 Con, +6 natural armor
88d8+6/+1+6+2+214+2 Str
99d8+6/+1+6+3+314
1010d8+7/+2+7+3+315Feat, +2 Str, rock throwing (1d8, 60 ft. range increment)
1110d8+7/+2+7+3+3
5+2 Con, +8 natural armor
1211d8+8/+3+7+3+316+2 Str
1311d8+8/+3+7+3+3
6
1412d8+9/+4+8+4+417+2 Str
1512d8+9/+4+8+4+4
7+2 Con, rock throwing (2d6, 120 ft. range increment)
1613d8+9/+4+8+4+418+2 Str
1713d8+9/+4+8+4+4
8+2 Con
1814d8+10/+5+9+4+419Feat
1915d8+11/+6/+1+9+5+5110+2 Str


Table XXX: The Flamebrother Salamander
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+1+2+2+2101Feat, fire subtype, +3 natural armor, tail slap 1d4
22d8+2+3+3+3101Heat (1d4 fire), +2 Str
32d8+2+3+3+3
1+5 natural armor, +2 Cha
42d8+2+3+3+3
2Constrict, +2 Dex
53d8+3+3+3+3102+7 natural armor, +2 Int
63d8+3+3+3+3
2+2 Con
73d8+3+3+3+3
2Heat (1d6 fire), +2 Wis


Table XXX: The Flesh Golem
LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d10+0+0+0+0012 slams 1d4, +3 natural armor, energy vulnerability, berserk
22d10+1+0+0+002Str +2, spell resistance
33d10+2+1+1+1022 slams 1d6, +4 natural armor
44d10+3+1+1+103Damage reduction 5/+1
54d10+3+1+1+103Str +2, +5 natural armor
65d10+3+1+1+103
75d10+3+1+1+1042 slams 1d8, +6 natural armor
86d10+4+2+2+204Str +2, Int +2
96d10+4+2+2+205Magic immunity, +7 natural armor, damage reduction 10/+1
107d10+5+2+2+2052 slams 1d10
117d10+5+2+2+206Str +2, +8 natural armor
128d10+6/+1+2+2+2062 slams 2d6, Int +2
138d10+6/+1+2+2+206+9 natural armor
149d10+6/+1+3+3+307Str +2, 2 slams 2d8, Large size, damage reduction 15/+1,
159d10+6/+1+3+3+307Reach 10 ft., +10 natural armor


Table XXX: The Frost Giant
frostgiantxls LevelHit DiceBase Attack BonusFort saveReflex SaveWill SaveSkill PointsCRSpecial
11d8+0+2+0+061Feat, cold subtype, +2 natural armor
22d8+1+3+0+0
1
33d8+2+3+1+112+2 Con
44d8+3+4+1+112+2 Str, +4 natural armor
55d8+3+4+1+113Large size, reach 10 ft., rock throwing (1d6, 30 ft. range increment)
66d8+4+5+2+213Feat, +2 Str, rock catching
77d8+5+5+2+214+2 Con, +6 natural armor
88d8+6/+1+6+2+214+2 Str
99d8+6/+1+6+3+314
1010d8+7/+2+7+3+315Feat, +2 Str, rock throwing (1d8, 60 ft. range increment)
1110d8+7/+2+7+3+3
5+2 Con, +8 natural armor
1211d8+8/+3+7+3+316+2 Str
1311d8+8/+3+7+3+3
6+9 natural armor
1412d8+9/+4+8+4+417+2 Str
1512d8+9/+4+8+4+4
7+2 Con, rock throwing (2d6, 120 ft. range increment)
1613d8+9/+4+8+4+418Feat
1713d8+9/+4+8+4+4
8+2 Con
1814d8+10/+5+9+4+419+2 Str