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| Skinrug Guardian (Template)
A skinrug guardian is a kind of construct creature made from the preserved
skin of an animal. Retaining a (flattened) semblance of their original
form, skinrug guardians are kept in places where an animalskin rug would
not draw attention and leap up to attack intruders or threaten those that
they are ordered to protect.
Creating a Skinrug Guardian
Construction
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Hit Dice: The base creature's hit dice change
to d10.
Special Attacks: A skinrug guardian retains
all of the extraordinary abilities of the base creature (except those that
require a continuing active metabolism, such as poison). It also gains
the improved grab ability and the following:
Subdual Damage Option (Ex): A skinrug guardian
can be ordered to only inflict subdual damage when it grapples a target.
Special Qualities: A skinrug guardian retains
all of the special qualities of the base creature (except those that
require a continuing active metabolism, such as an octopus' ink jet), and
gains the construct type. Because it has no Intelligence or Constitution
score and is destroyed upon reaching 0 hit points, some of the base creature's
abilities have no effect after it has been turned into a construct guardian
(for example, the boar's ferocity ability to fight while disabled or dying
has no effect, and a badger's rage ability does not increase the creature's
Constitution or hit points because it has no Constitution score, although
the Strength increase and AC penalty still apply).
The creature also gains the following:
Evasion (Ex): Because it is agile and can
flatten itself completely to avoid attacks, a skinrug guardian gains the
evasion ability.
Immunities (Ex): A skinrug guardian is immune to cold attacks and attacks from blunt weapons.
Damage Reduction (Ex): A skinrug guardian has damage reduction 5/slashing (it ignores the first 5 points of damage from any piercing attack).
Camouflage (Ex): A skinrug guardian that
doesn't move looks exactly like an inert animalskin rug.
Flatness (Ex): Because its body is flexible
and compact despite its facing, a skinrug guardian can fit through openings
as small as its head
Abilities: As a construct creature, a skinrug
guardian has no Constitution or Intelligence score. Adjust its ability
scores from the base creature as follows: Strength -4, Dexterity +4.
Skills: As a construct creature, a skinrug
guardian has no ranks in any skills. It loses any racial bonus to skills it had as a living creature.
Feats: As a construct creature, a skinrug
guardian has no feats.
Climate-Terrain: Any land and underground.
Organization: Solitary.
Treasure: None.
Alignment: Always neutral.
Advancement: --
Sample Skinrug Guardian
This example uses a brown bear as the base creature.
Skinrug guardian brown bear
Large Construct
Hit Dice: 6d10 (33 hp)
Initiative: +3 (+3 Dex)
Speed: 40 ft.
AC: 17 (-1 size, +3 Dex, +5 natural)
Attacks: 2 claws +9 melee, bite +4 melee
Damage: Claw 1d8+6, bite 2d8+3
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Improved grab, subdual damage option
Special Qualities: Camouflage, construct, DR 5/slashing, evasion, flatness,
immunities, scent
Saves: Fort +5, Ref +8, Will +3
Abilities: Str 23, Dex 17, Con --, Int --, Wis 12, Cha 6
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Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 4
Alignment: Neutral
Advancement: --