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| Thermic Elemental (Template)
Copyright © 2001 Sean K Reynolds. All rights reserved. Thermic elemental creatures are earth elementals that come from
a particularly hot part of the Elemental Plane of Earth. They have fire powers
in addition to their normal abilities. Creating a Thermic Elemental
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Speed: As the base creature +10 feet. If the creature has a fly speed, its fly speed also increases by +10 feet.
AC: As the base creature.
Attacks:
Same as the base creature. The creatures melee attacks with natural weapons
deal an extra 50% fire damage. For example, a thermic large earth elemental
would deal 2d8+10 damage plus 1d8+5 fire damage with a slam.
Special Attacks: A thermic retains all of the special attacks
of the base creature and also gains the following attacks:
Heat Aura (Ex): Anyone within 10 feet of a thermic
elemental must succeed at a Fortitude save (DC 10 + 1/2 elemental's hit dice
+ elemental's Con modifier) or suffer 1d6 points of fire damage from the
intense heat. Creatures make saving throws on their turn every round.
Special Qualities: A thermic retains all of the special
qualities of the base creature and also gains fire immunity.
Saves: Same as the base creature.
Abilities: Same as the base creature.
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Climate/Terrain: Any land and underground
Organization: Same as the base creature.
Challenge Rating: Same as the base creature +1
Effective Character Level Modifier: +1. [[Of course, this is going to be temporary, so it almost doesn't matter. This ECL adjustment
stacks with the base creature's adjustment.]]
Treasure: Same as the base creature.
Alignment: Same as the base creature.
Advancement: Same as the base creature.
Sample Thermic Elemental
This example uses a Large earth elemental as the base creature.
Thermic Large Earth Elemental
Large Elemental [Earth]
Hit Dice: 8d8+32 (68 hp)
Initiative: -1 (Dex)
Speed: 30 ft.
AC: 18 (-1 size, -1 Dex, +10 natural)
Attacks: Slam +12/+7 melee
Damage: Slam 2d8+10 plus 1d8+5 fire
Face/Reach: 5 ft. by 5ft./10 ft.
Special Attacks: Earth mastery, heat aura (DC 18), push
Special Qualities: Elemental, DR 10/+1, fire immunity
Saves: Fort +10, Reflex +1, Will +2.
Abilities: Str 25, Dex 8, Con 19, Int 6, Wis 11, Cha 11.
Skills: Listen +10, Spot +10
[[These are correct, check the MM errata.]]
Feats: Cleave, Power Attack
Challenge Rating: 6
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Alignment: Neutral