Races of Faerun Additional Planetouched Deities
Back to SeanKReynolds.com home
Originally all races in Races of Faerun had paragraph-based deity
writeups like the ones below. For some reason, the second developer decided
to change them to running paragraphs and cut out some of the deities I included
for the planetouched. Here are the original entries for those cut deity reference.
Anhur: This deity is favored by aasimar that want to make aggressive
war on evil across the land. They’re also the sort likely to lead rebellions
against oppressive governments. Because of Anhur’s alignment, he cannot have
paladins, but it is common for his aasimar worshipers to eventually become
divine champions. Anhurite aasimar favor lions and horses.
Bast: One of the lustier Mulhorandi deities, Bast (known as Sharess
elsewhere in Faerûn) is considered the ancestor of several proudand
wise aasimar lines. Unfortunately, they are also the lines most likely to
be tempted by sensation and darker interest, causing them to fall from grace.
Upright worshippers of Bast favor her older, more martial aspect as Anhur’s
lieutenant and an eternal opponent to evil tyrants such as Set, and crusade
against the followers of Bane in places far from Mulhorand. Bastite aasimar
favor cats, leopards, and lions.
Hathor: This gentle deity sometimes blesses infertile couples with
a child that grows up to manifest aasimar traits. Such infants have a normal
childhood compared to other aasimar but usually suffer the same treatment
by their peers once their heritage begins to show. Hathoran aasimar are protectors
and nurturers, although they are not above destroying threats to innocents.
They favor longhorned cows and bison.
Helm: While it is almost unheard of for an aasimar to be descended
from a supernatural minion of Helm, many aasimar in western Faerûn
take to worshipping Helm, seeing a quiet dignity in his ideals of dedicated
guardianship. It also allows them time to brood over their isolation.
Horus-Re: This stern deity attracts like-minded aasimar as followers.
Agents of vengeance and punishment of evil, aasimar that worship Horus-Re
tend to be intolerant and straightforward. Those that learn of their ancestry
usually carry a secret pride that they are descended from the leader of a
pantheon. They particularly loathe traitors and undead. Horus-Rethan aasimar
favor hawks and lions.
Ilmater: While this deity is not responsible for any aasimar bloodlines,
his dogma of suffering attracts many aasimar that persevered terrible abuse
when they were younger. Aasimar of this faith shoulder terrible burdens to
spare others, and many venerate Saint Schend, an aasimar martyr who was slain
defending a temple hospital and library against an attack by a cove-y of
Isis: This goddess created a legacy of powerful half-celestial wizards
in Mulhorand, and the planetouched descendants of these wizards often are
often sorcerers or wizards rather than paladins. Aasimar of her bloodline
are teachers and scholars, and are fond of creating magic items. Those that
are paladins frequently use spells to aid their battle prowess, rather than
utilitarian or after-the-fact healing magic. They favor hawks and donkeys.
Lathander: Infused with the vigor of life and youth, Lathander and
his servants are responsible for most of the non-Mulhorandi aasimar in Faerûn.
Aasimar that follow him are inspirational leaders, unafraid to champion difficult
causes with holy fervor. Those of his bloodline tend to have golden skin.
Nephthys: The Mulhorandi goddess of wealth is better known among aasimar
for her role as guardian of the dead. Aasimar of her lineage act as protectors,
destroyers of those that loot the tombs of worshipers of good deities, and
eternal foes of the Red Wizards of Thay. They tend to be hot-tempered and
not above collecting wealth to show their status and that of their faith.
Her alignment means she cannot have paladins but her aasimar often become
divine champions or divine seekers. They favor cobras, crocodiles, and hawks.
Osiris: This just god is the protector of the dead and a nature deity.
His aasimar usually become clerics or rangers instead of paladins, and work
to destroy undead and those that create them, as well as the minions of Set
or similar evil reptilian deities. Aasimar of his bloodline are noted for
their shining black eyes. They favor bears and hawks.
Selûne: This goddess is served by female planetars known as
the Shards. As many of the Shards are clerics of Selûne granted celestial
power, they sometimes return to their mortal lovers and engender half-celestial
children, and so a distinct Selûnite aasimar bloodline is known in
lands where her worship is common. Aasimar descended from the Shards tend
to have blue hair or silver skin, and they often battle the forces of Shar
and other deities that sow evil under the dark of night.
Sune: The divine servants of Sune are said to be the most beautiful
celestials, and they are as lusty as their fire-haired goddess. From these
unions are born half-celestials, and their children are often aasimar with
metallic red hair. Only Lathander’s aasimar are more common in western Faerûn.
Because Sune can have paladins, these god-touched grandchildren have been
known to assume important positions of leadership in her temple based on
their unearthly beauty alone.
Torm: The god of paladins is the most popular deity for aasimar in
western Faerûn. In addition to his appealing philosophy, many aasimar
see Torm’s journey from mortal to deity as a parallel to their own quest
to understand and accept their own supernatural heritage. Aasimar paladins
of Torm are said to hold the greatest fury for the reborn Bane.
Tyr: Aasimar that follow Tyr find a sort of acceptance and extended
family in others of the faith, for a Tyrran judges a person on actions and
beliefs, not appearance. The more aloof and reserved aasimar are drawn to
this no-nonsense deity, and their unflinching dedication to the cause has
earned many of them accolades and titles appropriate to their deeds.
Air Genasi Deities
Milil: Although few air genasi have the talent to become bards, those
that do are usually exceptional orators, and singers, for their understanding
of air gives them amazing control over their own voices. Because of this,
almost all air genasi bards worship Milil. His worshipers are responsible
for most of the lore about air genasi, and they are more fond of "cousin"
gossip and than any other of their race.
Selûne: Air genasi worshipers of the Moonmaiden are usually
sailors or navigators who make frequent long journeys. They are the most
kind and approachable of their race, and have been known to dive deep to
find drowning sailors in a wreck (for they do not need to breathe and can
swim indefinitely in search of the victims of storms).
Set: The air genasi that worship Set usually live in desert environments
where the raging winds howl from the dunes. They are cruel and treacherous,
and like using inhalant poisons (to which they are immune) or spells that
use poison gas.
Sheela Peryroyl: While Sheela grants access to the Air domain and
therefore is an option for an air genasi cleric, the only air genasi that
worship her are those that live in or near halfling communities. Sometimes
these individuals act as liaisons between the halflings and larger beings,
but more often than not they are hermits that were aided by the halflings
at some point and are repaying that kindness with service.
Solonor Thelandira: Like Aerdrie, Solonor is only worshipped by air
genasi with close ties to elves. His worshipers make excellent bowyers and
archers, and often live as scouts, guiding visitors around hazards and away
from secluded elven territories. They are fond of climbing the tallest tree
within view and enjoying the winds on its highest branches.
Valkur: Like those that worship Selûne, air genasi followers
of Valkur are usually sailors, and often those working on long-distance trading
or exploration vessels. These men and women are at home in the tallest rigging,
show no fear in the face of powerful storms, and have the quick hands and
minds needed for those working on a ship. Most captains up and down the Sword
Coast feel a Valkuryte air genasi on board is a good luck charm.
Earth Genasi Deities
Callarduran Smoothhands: This gnome god is only worshiped by earth
genasi with strong ties to gnome communities, particularly deep gnome communities.
These earth genasi usually have permanent homes in the Underdark and serve
as powerful and tall allies to the gnomes.
Dumathoin: This dwarven god is not commonly worshipped by earth genasi,
but some communities of shield dwarves that have permanent genasi residents
have converted their taller allies to the faith over time. These genasi use
their pass without trace ability act as scouts for their dwarven friends,
and sometimes intervene on the behalf of the more xenophobic dwarves.
Gond: Most earth genasi worshipers of Gond are smiths of some sort,
using their innate understanding of metal to produce fine armor, weapons,
and items. Practical and stubborn, few earth genasi pursue the path of reckless
invention that some Gondar follow.
Luthic: This obscure orc goddess might have a few worshipers among
female earth genasi that for some reason have chosen to live among orcs or
Moradin: The Soul Forger does not accept earth genasi as worshipers,
as he sees them as a poor and malformed parody of his own master creation,
the dwarven race. They cannot choose him as a patron.
Segojan Earthcaller: As with Callarduran Smoothhands, this gnome deity
is only held as a patron by earth genasi that are closely allied to settlements
of gnomes. They usually act as defenders of surface gnome communities, traveling
with them when the gnomes feel the need to move.
Urdlen: The only earth genasi that might worship this twisted gnome
mole-god are slaves of evil gnomes that worship him or beings raised in an
environment controlled by evil gnomes. Urdlen does not show them any more
favor or disfavor than his other worshipers.
Urogalan: This halfling god of earth and death has no interest in earth genasi and probably has no worshipers of that race.
Erevan Ilesere: While some fey’ris may revere this elven prankster
deity, he abhors what they have done to themselves and neither answers their
prayers nor grants them spells.
Fire Genasi Deities
Garagos: This old deity is sometimes worshipped by fire genasi barbarians
or others that seek destruction within war (as opposed to worshippers of
Talos, who seek destruction everywhere). The planetouched that worship him
are usually the ones that have given in to the base urges of their fiery
Tempus: This deity is worshipped by most fire genasi that fight for
a living, such as soldiers, mercenaries, and gladiators. A group of mercenary
fire genasi calling themselves the Bright Burning Company serve the church
as elite troops, each owning a flaming weapon.
Luthic: While only a minor presence in the orc pantheon, Luthic is
worshipped by tanarukks in thanks for the strength she gives to their females
that allow them to produce strong offspring. In some tribes the most powerful
cleric is assisted by a cleric of the Cave Mother, particularly when it comes
to healing injured warriors. Tanarukk clerics of Luthic often learn to make
foul-smelling but effective potions, particularly healing.
Shargaas: This secretive god has little or no respect among the tanarukks
and is only worshipped in secret by those who prefer giving a knife in the
back rather than an axe in the face. He is seen as a coward and a sneak,
and not worthy of worship by the powerful and aggressive tanarukk race.
Yurtrus: Given that they have been isolated for generations, tanarukks
have not encountered serious diseases in many decades, and so worship (or
placation of) White-Hands has been all but forgotten by the planetouched
orcs. When they mingle with common orcs, they dismiss the prayers to White-Hands
as mere superstition, which may come back to haunt them.
Bane: While few if any tieflings are though to be spawn of Bane (for
any that existed probably have been slain by one of Cyric’s heresy crusades
or had their power sucked dry upon the Black Lord’s return), his faith is
an appealing and charismatic one for the dark planetouched. As the god of
fear, Bane is an example of how a tiefling could take another creature’s
fear and turn it into a weapon.
Loviatar: The Maiden of Pain has many fiendish servants as beautiful
and cold as she is, and they are sometimes instructed to breed with mortals
to produce fiend-touched servants. Tieflings of these lines become feared
at an early age for their ability to tolerate abuse and inflict terrible
physical and emotional wounds upon others. Tieflings that worship her are
often drawn to careers that involve hurting others, such as torturers, or
practice strange blood- and pain-based magic.
Nergal: This dead deity is no longer worshipped anywhere on Toril,
but his midnight-skinned descendants are reputed to still live in the lands
near Unther. As lord of the underworld, his bloodline has a talent for necromancy,
although they usually worship Velsharoon rather than acknowledging their
long-dead divine ancestor.
Orcus: Tieflings that find their way to the Cold Lands sometimes try
to revive worship of Orcus, for the demon prince of the undead once had a
thriving cult there. Sages believe that Orcus’ ties to undead have prevented
him from begetting any offspring, but goat-horned tieflings have been born
in the area more than once. He is worshipped by assassins, necromancers,
and members of death cults.
Pazrael: This demon prince of evil aerial creatures has gained a foothold
in Faerûn, possibly because he acts as an evil counterpart to the elven
goddess Aerdrie Faenya. Tieflings with a more birdlike appearance are thought
to be related to him or his minions. Tieflings that worship Pazrael are frequently
in conflict with worshipers of Istishia and air genasi in general.
Sebek: The Lord of Crocodiles has few tiefling descendants, for most
of his offspring are some sort of lycanthrope. Those that are not shapechangers
still tend to have reptilian eyes or scaly skin on their heads, and are often
confused for yuan-ti. They have an affinity toward crocodiles. His tiefling
worshipers usually rely upon rivers for their livelihood or are part of cults
that revere reptiles of all kinds.
Set: Scions of this desert god’s bloodline often have scaly skin or
fangs, making them resemble yuan-ti in some cases. Evil tiefling mages of
all schools worship him. Set enjoys pitting his tieflings against the followers
of his rival deities. They have an affinity for poisonous snakes.
Water Genasi Deities
Isis: This goddess is worshipped mainly by good river-and sea-dwelling
water genasi in and around Mulhorand, as well as water genasi mages from
that area. They are protectors of water and the people that depend upon it,
and many learn how to make magical charms that provide useful water magic.
Sebek: Many evil water genasi in the vicinity of Mulhorand, Unther,
and Chessenta worship this crocodile god, and many of them become lycanthropes
from other worshippers of Sebek. They harass shipping routes and scare folks
living on or near rivers. Like their deity, they constantly feel the need
to prove their strength and justify their existence by bullying creatures
weaker to them.
Selûne: Water genasi worshippers of the Moonmaiden are people
that love the sea but still have ties to people on the land. They are skilled
and tough, and no sensible captain refuses to hire an amiable Selûnite
water genasi. Those that take to navigating do it by scent and feel of the
water as much as by the stars, and are said to have an intuitive knowledge
of aquatic hazards such as sargassos, whirlpools, and hidden reefs.
Silvanus: Those water genasi that revere Silvanus are aggressive protectors
of nature’s vulnerable waters. Streams and rivers that are to be dammed,
lakes to be drained, and seas about to be overfished are the favorite spots
of water genasi, for they use subtle tricks and deterrents to fend off the
originators of these threats. Often those responsible come to believe the
site is cursed or bad luck and leave the area, not realizing the problems
stem from the actions of a lone water genasi.
Umberlee: Worshippers of the Bitch Queen can be the most cruel and
temperamental of all the water genasi. They enjoy extorting money for their
church, and a shipboard cleric has nothing to fear should the crew decide
to push him overboard when the weather turns nasty. Evil spellcasters that
practice water magic often worship her as well.